Preparation After reaching insight 99 (And possibly after Rededicating yourself), the next step in advancing
yourself is Mastering. Becoming a Master means you have access to new skills, spells, equipment, quests, areas and more in
the game. You also gain the ability to buy stats (Which will be explained more later). And further, you must Master before
advancing to Gladiator, Bard, Druid, Archer or Summoner. For each path, you need these things: -Your Master item made
(With two seperate items) -200,000,000 Experience in the box -Required skills Mastered or at a certain level -Set
Health and Mana requirements -Be an Aisling of Talgonite, Hy-brasyl or Mythril. So let's get started.
Aisling Recognition Aisling of Talgonite: This is easily the most common type people choose, and
is very simple to make. You must have 25 Finished Talos (Polish Talognites). If you're insight 97 or 98, you must sacrafice
50,000,000 experience. If 99, 100,000,000. It is really a matter of preference which you choose first. You may choose to do
it at 97 or 98 for the low experience sacrafice, but some do it at 99 because they get to 99 without wasting a hunt, they
get the advantages of being 99 (Higher equipment, Noes Citizenship, etc), and for some it's very easy to earn that 100,000,000
experience back. Aisling of Hy-brasyl: This is one of the hardest to do, and very few can do this. You must have
an Aisling-Level award (By Contest from the Mundanes), along with one Finished Hy-brasyl. Sounds easy, but the Mundanes rarey
hold contests and when they do, it's a slim chance to be awarded the highest of recognition. Aisling of Mythril: Simple enough, sorta. You must have Mentored 200 people (Or
one person 200 times, just has to say "Mentored "Student's Name" (200)" on your legend). And you also need 6 Mythril Shields
of the same god, doesn't matter which god. These are very common in Shinewood Forest, particularly on the walk to area 22.
Master Sets Once you have made your final armor and have the legend mark to proove it, you next
need a Master set. It is different for each class. These can be collected on floors 55, 56 and 57 of Cthonic Remains. The
walk is long, bring atleast 2 or 3 people with Throw to get past the Bridge rooms. And bring a good Rogue and Caster, as there
are many creatures swarming all around you in narrow hallways. Remember to talk to Aoife (Lady in Pink) in the Temple of Choosing
before going to these places to assemble them. Warrior: Draco Deathach drops the Broken Jackal's Hilt (Actually
the blade) and the Broken Jackal's Sword (Actually the hilt, they got it backwards). Bring these two items to the Dwarf in
Abel Dungeon 10-2, and he will put it back together for you. Priest: Draco Avatar drops the Holy Scroll and Holy
Ink. Take these to the Fae in East Woodlands 20-1 and she will write the Priest's Book for you. Wizard: Ancient
drops the Magic Ink and Magic Scroll. Take these to the Fae in East Woodlands 20-1 and she will write the Wizard's Book for
you. Monk: Old One drops the Cauldron and the Gold Sand. Somewhere in the Monk Monastary (I honestly don't know
where) these can be made into the Sand Glass. Rogue: Draco Sgail will drop the Copper File and Smith's Hammer. And,
as per usual, the Fae in East Woodlands 20-1 will use these tools to make the Fae's Flute.
Skill/Secret Requirements Now you have the items ready. Next, the skills. Remember, NO SLEEPHUNTING. It will
get you jailed, murdered, etc. Read a book or browse the web while you work on your skills. I drew a few pictures and read
Ender's Game. Warriors require their skills Wind Blade and Wallop to be Mastered (Level 100). This can be very tedious.
Head to Medenia and find some chests to work on, but find some against the wall or in a groove so you don't Wind Blade passing
by creatures. Keep close watch, as many people will Throw you or try to murder you for no reason whatsoever. Priests
need their spells Ard ioc OR ard noamh aite to be 90/90. Either one will do. It might be good for you to hire a Pure Summoner
to Lyliac you, but they can be costly. Shouldn't take terribly long. Wizards are by far the easiest to Max their
spells for. They need ANY two ard spells maxed. If you go Prizard, even ard ioc, ard cradh, etc will work. But ao's don't,
so beware. Many people master using an Ard Leasaich spell and Ard puinneag spiorad. They level quite fast and take little
mana, I'm told. Monks get three options to Master. You can learn Brown Dugon and max Wise Touch, or max Clawfist
or Beag Nochd. Most go for Clawfist, as it's a very handy spell anyway (Doubles your assail damage). Rogues require
Maiden Trap to be 90/100, so use it whenever you get the chance. They also need their Peek Skill to be 100/100. Have fun with
Peek. :P
Health and Mana Requirements Next, your Health and Mana must meet certain requirements. If you
do not meet these, you can Ascend. Ascending is sacraficing experience for Health or Mana. It is calculated by Health*500=EXP
Cost for 50 HP, and Mana*500=EXP Cost for 25 MP. To Ascend, you must have made your final armor, and you need a Succubus's
Hairs. These drop commonly off of the Succubi, deep in the Mileth Crypt, or you can buy from people for around 100k. With
that item, drop it into the Altar in front of the Mileth Inn, and you will be removed from King Bruce's protection. Have someone
kill you (Try to avoid inexperienced people, like insight 5 Monks chasing you down the streets). If you are put in "Lag Death,"
talk to Shamble and step towards the Sigil of Return. If you go to Sgrio's lair with Shamble, walk down towards the rocks.
Step into the rocks and you will be put in the middle of them. Float to the northern side of this pile and you will be plunged
through a sea of darkness, into the realm of Kadath. There are two temples before you. To your right, Gramail (Mana). And
to your left, Deoch (Health). Enter whichever you need and talk to them to begin. Warrior Health: 4000 Mana:
3250 Monk Health: 7400 Mana: 4000 Priest Health: 3500 Mana: 7500 Wizard Health:
3750 Mana: 5000 Rogue Health: 4250 Mana:
2000
Conclusion and Rewards Now, with your 200,000,000 experience (Which hopefully you have hunted before doing
any of this),your stats good, your Master Item made and your Skills/Spells ready, head to the Temple of Choosing. Talk to
Aoife, she will give you a long-winded lecture about Mastering, and she will verify each of your requirements. If you have
met them all, CONGRATULATIONS! You now have your Master items, and initial Master Skills. Warrior: Hy-brasyl Escalon
and War Mantle. Priest: Holy Hy-brasyl Gnarl and Sacred Mantle Wizard: Magus Orb and Enchanted Mantle Monk:
Kalkuri and Sun Bae Nim Mantle/Dress Rogue: Hy-brasyl Azoth and Shadow Mantle You may be wondering- Why didn't I get my Helmet? Those are not obtained as soon as you Master.
Get a skilled group and go to Grass Fields. Fighting in the Goblin War will reward you with a Legend Mark (Great Soldier of
the Goblin War) and your Master Helmet. You can also learn new skills by talking to the skill Master in Oren (Rogues, Warriors,
Monks) or the Faerie Queen in Shinewood Forest 9 (Priests and Wizards). Enjoy. Becoming a Master also gives you the ability to buy stats. They cost 150 Health for one stat (You can buy
them in the Temple of Choosing by talking to Aoife about Master Stats). You cannot, however, buy your stats down below your
Master Health requirement. To buy more, simply hunt, ascend, and buy. But remember, the higher your Health, the more experience
required for more health. So it's best to stay as close to your Master base HP until your stats are where you want them (Maxed
or otherwise). Then when they're how you like, you can start building up your HP. You'll shoot up really quickly, and slow
down. There are maxes to stats for different classes.
Class |
STR |
INT |
WIS |
CON |
DEX |
Warrior |
215 |
100 |
100 |
180 |
150 |
 Priest |
100 |
180 |
215 |
150 |
100 |
 Wizard |
100 |
215 |
180 |
150 |
100 |
 Monk |
180 |
150 |
100 |
215 |
100 |
 Rogue |
180 |
100 |
100 |
150 |
215 |
If you go over one of these stats (Through saved points, Adorations,
etc) you can no longer buy stats. You can, however, reallocate stats from any stat over 100 to another. So be careful. After
they're all maxed, you can increase them further through Adorations, Redemptions, etc. Anyway, this guide should have shown
you much of how to Master your Path. I learned a lot writing it, and I hope you learned a lot by reading it. Good luck Mastering.
Credit is given to Stadsport for creating this guide.
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